[This is a repost of an old (2013) article on another popular board game site that shall not be named. Moving here for posterity]
When I first got 1st and Goal, I thought it was a genius design. No need to refer to any charts because they’re printed on the cards themselves. The dice are optimized depending on what play you call, the clock is the offense deck of cards, magnetic football! So many things going for it; except the fact that the card combinations really made no sense realistically. Throwing a bomb against a Prevent defense shouldn’t be a guaranteed loss of yards, why couldn’t the QB dump off a pass short? It basically boiled down to randomly playing cards against each other because the type of play you selected had no strategic value.
This is my attempt to keep the core of 1st and Goal intact, but add some sort of realistic playcalling strategy to the game while keeping it fun. This game really isn’t far off from being the best football board game out there. Not necessarily the most realistic simulation, but certainly the most fun.